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Your name:
(input-box:2bind $yourName,"===XXXX===",1)
[[Start ->Intro]]
Lo! You are Ser $yourName, first of their name and Hero of the the Continent.
For years, you have helped your people by battleling the evil forces of the orcs, the goblins and the dragons.
You have faced countless dangers to ensure that people in your land live in peace.
Today you embark on a new journey to discover new lands and rid them of all problems.
Go on a [[quest ->Lobby]]Go:
[[East -> Land of Goblins]]
[[West -> Land of Orcs]]
[[South -> Land of Dragons]]
(if:visits >= 4)[[Quest completed]]You enter the Southern lands. The humidity in this place is suffocating and makes the temperature feel a thousand times warmer than it actually is.
As you wander around, you find an oasis where a group of tribesman live. They receive you eagerly. You acclimate to the hot weather while enjoying some of the traditional spicy foods of the south.
The tribesman confess to you that a plague has a been traumatizing the village. That plague, is...
(text-style:"bold","rumble")[A DRAGON]
[[...->Continue]]
To the west you find lost of green valleys and forests. On one of said forest you find a town of people who live in tree houses.
They are very amicable but have tired faces. You decide to rest for a few days there.
One of the townies recognizes you from a ballad. They decide to convey on you the struggle of the town: the twonfolk can not sleep at night due to this orc that has moved in the area. The orc makes horribly loud noises at nigh. Grumps and screams.
They theorize that the orc is trying to tire the townies so that he can catch them tired and off-guard. After all, orcs eat people.
At night you start to hear the screams of the orc and are also unable to sleep.
The next day you wake up pretty cranky so you...
[[Hunt down the orc]]
[[Leave ->Lobby]]
You go east and find yourself a little village near a swamp.
The villagers recognize you as a brave personage and beg you to help them: There is this goblin that lives in the swamp. Lately he has been comming to the village to cause havoc. They are completely terrorized by the horrendous creature.
They say you are the hero that providence has brought to free them from the goblin.
How do you answer this call for help?
I'll go find the [[Goblin]]
I [[pass ->Lobby]]
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<img src="https://mir-s3-cdn-cf.behance.net/project_modules/1400/32415a80166347.5cd9afa52fd86.jpg" width=50%>
You find this ugly little fellow lurking around the swamp. The goblin walks up and down, side to side.
He stops once they notice their reflection on the swamp water, deep in thought.
The goblin is distracted. It's the perfect opportunity for an attack.
[[Slay the Goblin]]
[[Wait]]
You slowly approach the goblin from the back. You raise your sword and
(text-style:"bold","italic","blur","blink")[BAM!]
You hit the goblin and knock him out. He lies on the ground as you reposition yourself and end his life.
You have completed your mission.
Return to [[Slay Village]](enchant:?passage,(bg:black))
You wait for a while as the goblin keeps staring at his reflection.
Suddenly, the goblin breaks into tears.
In pity, you approach the goblin and ask why they are so sad.
The goblin answers that they are in love with a village girl called Maritzia. They've talked a couple times when she comes to the swamp to collect water.
The goblin says that they think Maritzia could like them back if he wasn't so ugly. So he wants them to get to know each other more.
"Maybe if I make her laugh, she might forgive my bad looks" he says. "But every time I try to approach her parents for permission to talk to her, the whole village comes after me".
Tears come back to the goblin's eyes. "I'm just so tired of everyone hating me. I know I'm ugly but I just want love."
It kind of make you sad. The poor guy just happens to be an ugly goblin.
You decide to leave the goblin to his sorrows and go back to the [[village->Spare Village]]
The villagers congratulate you for a job well done. Some of them, like the girl Maritzia, cry. Tears of joy no doubt.
They give you a sack of potatos as a reward for your bravery and help.
You kindly thank the villagers. You have become a hero yet again.
Your job is done. Now it's time to continue your [[quest->Lobby]]You go back to the village and scold the villagers for being so rude to the poor Goblin. Ugly creatures have feelings too.
You make the villagers promise that they will apologies to the goblin and stop harassing him.
You ask to talk to Maritzia.
Maritzia comes to you. You tell her that there's a little fellow who would like to get to know her better. A little fellow from the swamp.
Maritzia blushes a bit and says that she's open to getting to know the goblin more.
You decide to continue your [[quest->Lobby]].
The villagers are kind of resentful because of the scolding you just gave them and don't give you anything for your travel.
The tribesman explain that the region used to have a very nice climate, but then a dragon came and started its reign of fire. They have endured the weather since as they are unable to fight it. But certainly you could kill the dragon for them.
They have been very kind to you. They have gifted you so many of their famous dragon peppers.
You decide to...
[[ Help the tribesman|Dragon]]
Resume your [[quest->Lobby]]
You have completed your quest great hero. Now you can return home. While you do, maybe think about the songs they will tell years from now about the things you learnt in this journey.Atop the highest mountain in the south, you find a huge dragon sleeping soundly. You get closer but the dragon is a very deep sleeper.
With your sword in hand you...
[[Slay the dragon]]
[[Wait for the dragon to wake up]]
<img src="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimages-geeknative-com.exactdn.com%2Fwp-content%2Fuploads%2F2016%2F02%2F18165758%2Fwhite_dragon_by_sandara-d6ha2cv.jpg%3Fstrip%3Dall%26lossy%3D1%26ssl%3D1&f=1&nofb=1&ipt=e09f7505161965a7a4e8b19cbd1840130582567db5d8087b9fa00374cf4ca5f4&ipo=images" height=50%>You swing your sword with all your might and cut off the dragon's head clean.
You take the head back to the [[tribesman]]Some time passes and the dragon finally wakes up. They turned to you in surprise.
The dragon stares at you with tired eyes. You noticed sweat on her scales. The dragon opens its mouth. Is this an attack?
You...
[[Slay the dragon]]
[[Achooo!]]The tribesman receive you with cheers as you drag the dragon's head through the oasis.
They prepare a 10 night feast in your honor and give you the recipes to their most delicious dishes. They promise to make songs that tell of your bravery.
Once the ten nights pass, you say your goodbyes to the oasis and continue your [[journey|Lobby]]The dragon turns their head away from you and sneeze. Fire comes out of their mouth.
You ask the dragon what's wrong. She answer that she's sick. The dragon is actually an ice dragon. It has lived in the south for ages, cooling off the area's temperature with her roar.
However, lately she's been getting very heavy fevers and hasn't been able to produce ice.
You ask if there's anything that might be causing her illness.
The dragon answers that she thinks the water of the area is very spiced and since she's an ice dragon, the temperature difference has made her sick.
You try the water that the dragon is drinking. Flames come out of your mouth.
You then reacall the tribesman dumping the remains of their hot peppers and spicy food on the water reserves.
You figure that must be why the dragon is so sick.
You go back to the [[oasis]]You get back to the oasis as the tribesman are dumping another series of used hot peppers and spicies on the water. You tell them to stop.
You explain to the tribesman that the dragon is acutally the one cooling the region and that their irresponsible dumping of hot peppers has made the water spicy which in turn provoke the dragon's illness.
The tribesman are shocked but try to brush of their responsability. You tell them to be more greatful to the poor dragon and force them to pay her visits and give her medicine.
The tribesman promise to cease their contamining ways but their generosity seems a bit dormant now.
You brush it off and become friends with the dragon instead.
Once the dragon gets better, you embark on your ongoing [[quest|Lobby]]<img src="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimg1.cgtrader.com%2Fitems%2F2411049%2F53d97ac1d0%2Forc-warrior-3d-model-low-poly-animated-rigged-fbx-unitypackage-uasset-mat.jpg&f=1&nofb=1&ipt=e7a253b7f665f3b4408831ab4744bb79caf114dd19b7992061627c43fe9c8e95&ipo=images" width = 70%>
You find the orc resting beneath a tree. They seem to be cooking something.
You unleash your sword and...
[[Slay the orc]]
[[Sit for a meal]]The orc moves but you're faster. You puncture your sword through their heart.
As the orc releases his last breaths, you take a look at what he was cooking: lentil soup.
You take a break to have a meal and then walk back to the [[town]] with the orc's oversized armour.
You approach the orc and ask if you may join them for lunch. The orc agrees. The orc looks angry and for a moment, you beleive you could be the meal.
But the orc hands you a bowl of lentil soups. You discover they are vegeatarian.
In between sips, you ask the orc why they seem so upset. They answer that they moved in recently to this area because they lost everything in a flood. He was the sole survivor of his family.
You inquire about the noise they make at night. The orc confesses that he has been having nightmares and wakes up from them screaming. The orc is struggling with their mental health at the moment.
You decide to [[take the orc to the town]]The townies see you arrive and erupt in glee. They make a statue of wood in your honor and gift you beautiful hamocs for you to take in your journeys.
Sadly, the townies still had difficulties sleeping as they developed insomnia, but certainly it will get better with time.
You sleep like a baby and when you wake up you resume your [[quest|Lobby]]People scream in horror as you walk in to the town.
You tell everyone to calm down and to bring you the town's psychologist. The psychologist comes and you let the orc talk to them.
You tell the villagers that if they had communicated with the orc about their issues than things would have gotten resolved more quickly.
But the past is in the past. You ask if the orc could be accommodated so that he can receive the help he needs to deal with his PTSD. The townsies accept with the condition that the orc drinks a potion to sleep every night.
That day, everyone sleeps like a baby.
The next day you go back to [[where you came from|Lobby]]